WCRA Novice
Rules |
West
Coast Rally Association
Novice
Rally Series
Supplementary Regulations / Instructions. |
|
Would
you like to be in competition for a whole day with
minimal time spent in preparation and only normal
wear and tear on your car? Then rallying is for
you! It is probably the least expensive form
of participant automotive competition. |
A
road rally is an event in which automobiles are
driven over public roads at legal speeds and in
accordance with all traffic laws. Rallying
has been described as a drive in the country to
Grandmother's house only you don't know where
she lives, and you don't know how to get there,
but you have to arrive exactly on time. |
Time-Speed-Distance
(TSD) rallies are competitions where a team
(driver and navigator) follow prescribed routes
at designated speeds. Checkpoints (CP's) are placed
along the route at locations unknown to the teams.
The object is to arrive at each checkpoint at
exactly the right time as determined by the designated
speeds and distance traveled. Scoring is based
upon time early or late at each checkpoint.
BC
Regional Rally Rules and Supplementary Regulations
are the rules by which the game is played, and
route instructions (RI's) tell you where to go
and how fast to drive. |
Rally
Formulas & Calculations:
Time (minutes) = Distance x 60 / Average Speed
Odo
Correction Factor = Your Distance / Rally Distance
Rally speed (or distance) x Factor = Your speed
(or distance)
Do
your calculations based on rally time/speed/distance
and use factor to correct your odo to determine
your relative position.
Example
Instructions for Car 5 - Car 0 out at 9:05:00 |
Info |
Time
/ Speed |
Kms |
Miles |
Reference |
Calculations |
. |
Sub-Total
(decimal) |
Total
/ hh:mm:ss |
9:05:00 |
. |
. |
. |
. |
. |
. |
. |
. |
1 |
40 |
0.00 |
0.00 |
SA
at Stop |
. |
. |
0.00 |
9:10:00.0 |
2 |
45 |
1.61 |
1.00 |
L
at TS |
(1.61-0)
* 60 / 40 = |
2.415 |
2.415 |
9:12:24.9 |
3 |
60 |
3.25 |
2.02 |
R
at Wood |
(3.25-1.61)
*60 /45 = |
2.1866666 |
4.6016666 |
9:14:36.1 |
4 |
40 |
5.63 |
3.50 |
L
at Spider |
(5.63-3.25)
* 60 / 60 = |
2.38 |
6.9816666 |
9:16:58.9 |
. |
. |
7.22 |
|
(
CP Location) |
(7.22-5.63)
*60 / 40 = |
2.385 |
9.3666666 |
9:19:22.0 |
|
1.
Route Instructions
A.
The TIME/SPEED column will have a time printed
at the start of each Section. This is the Car
0 start time. Your time is Car 0 plus your car
#. |
2.
Start / Finish of Sections:
A.
During the layout phase of this rally, convenient
locations were chosen to Zero the odometer.
These don't necessarily have room for 10 cars.
No checkpoint will be within 0.4 kilometers of
the start of a TSD. Please don't block the road. |
3.
Time
A.
The event is run as a perfect time rally, timed
to the second (calculated to 100th of a
second and rounded, and controls will be calculated
to within 0.2 of the top of the second). Your
time is Car 0 time plus your car number. Car 0
time is set at the start of each section. |
4.
Scoring
A.
Checkpoint locations are hidden. Your time is
taken as you pass a checkpoint without stopping. |
5.
The Rally:
A
.Tour of vehicles, spaced at one minute intervals,
following a measured and precise route.
The rallyists will follow all applicable laws.
A scoring process times the rallyists along the
route, with points scored for deviation from the
predicted time for their arrival at those
points. Lowest accumulated points determines the
winners. |
6.
Entry and Eligibility requirements
A.
Entrants must be prepared to present:
- Driver
must have valid Driver's License.
- Proof
of-Insurance.
- Registration
certificate for vehicle.
- Permission
of vehicle owner if other than rally participant,
in writing.
B.
Completion of Entry Form.
C.
Additional passengers are allowed.
D
. Signature of all participants on Liability Waiver
Form. A separate form covers minors. |
7.
Safety Inspection and Vehicle Eligibility
A.
Vehicles must be road legal and licensed.
B.
All vehicles must have at least seat belts, to
be worn during the event.
C
.
Each vehicle may be inspected for: working lights,
usable spare tire, and other "road
legal" items. |
8.
Route Instructions
A.
The Route Instructions will contain an instruction
number, time or speed, distance from start of
section, Alpine, and reference for following the
route. The distance has precedence when
given for route following instructions. |
Precedence
of route - at intersections where the next instruction
cannot be used.
- Remain
on the named or numbered road if directed 'onto'
(and only by the word onto) it by name or number.
- That
is protected from entering traffic by STOP or
YEILD signs.
- That
is of similar road surface (paved vs unpaved).
- That
follows numbered or named highway.
- Continues
straight ahead or as nearly straight as possible.
B.
In the absence of a Route Instruction, the obvious
main road should be followed. Usually, an instruction
isn't needed for you to continue straight, or
to follow the road you are on when it curves
and another road bears off.
C
.
Redundant instructions may be used to clarify
the main road, or to provide references
confirming-you are on the correct route. Such
instructions may be appended with "MBCU"
(May Be Considered Unnecessary) or "REF"
(Reference).
D.SOL,
SOR (Sign On Left, Right)- indicates a reference
on a specific side of the rally road.
E
.
HPR, HPL (HAIRPIN RIGHT, LEFT)- Used to warn you
of tight turns.
F
.
All rally roads are public, through roads unless
otherwise noted in the Route Instructions.
Dead End or Private roads are to be considered
non-existent. Such roads may be indicated in the
Alpine without noting such status as private or
dead end. Exception: Usable roads will be
specifically noted: "Ignore Dead End"
or equivalent.
G.
The RI's may or may not note the road surface.
i.e. paved vs. gravel.
H.
Definitions and abbreviations - see Section 14.
I
.
Distances relate to 1) the action point, i.e.
when you commence a turn, or 2) a reference
where there is no action indicated. RI's will
be a tenth (.10) kilometer apart, if possible. |
9.
Definitions of Sections
A
. Monte (MTE) or Transit (TRN): Rallyists may
be early or late within the section, but must
be at the finish at the correct time. No CP's
are located in Monte or Transit sections.
Allowed time will be based on legal speed limits,
and reasonable speeds.
B.
TSD: Rallyists must average speeds as indicated
in the Route Instructions, and checkpoints
maybe passed anywhere in the section.
C.
The Start Time for car 0 is printed at the start
of each Section. The Start Time of each
Section is the Finish time of the previous section,
which may include extra time for stops and refreshment.
This is also a "zero point" for mileages.
The correct time for each rally car would
be the CAR 0 time + car number |
10.
Checkpoints, Controls, and Timing
A.
Checkpoints may be visible or hidden. Rallyists
will be timed at a predetermined point. Rallyists
do not stop at checkpoints.
B.
All controls will open 10 minutes before the ideal
arrival time of car #1, and close after the maximum
scoreable late time for the last car
C.
Main Time Controls (MTCs) are not used. Rallyists
may arrive early or late.
D
.
Time standard is WWV, adjusted to local hour. |
11.
Penalties and Scoring
A.
TSD Sections: 1 point per second early or late.
Maximum 600 (10 minutes).
B.
DNF: Unsportsmanlike conduct, failure to control
vehicle, violation of laws. harassment of Officials
or the public, etc. will be grounds to exclude
a vehicle from the event. The rallyist involved
may or may not be so advised by a rally official. |
12.
Force Majeure
A.
It is the intention of the Rallymaster that everyone
should be at the finish at an appropriate time.
If you are delayed beyond the max. time for a
Section, please attempt to shortcut to regain
your position in the rally. This will save us
the suspense of wondering what happened. The Route
Instructions were written with enough references
to aid you in such shortcuts. |
13.
General
A.
Rallyists must assume that notifications of the
event have been sent to all law enforcement officials
the areas we traverse.
B.Failure
to stop at an accident may result in disqualification.
However, if you can't render aid, move on.
C.
The official rally measuring device was a Timewise
796, using 2 magnets on the left front wheel of
a Subaru Turbo Legacy. Distances were recorded
at or below rally speeds.
D.
Checkpoint placement will be such that most rallyists
could zero each control; reasonable driving
will allow rallyists to be averaging the correct
speed at control locations (i.e. don't try to
"average" 45 through 20 mph corner...)
don't overdrive the roads. There is no "balking"
penalty, but unsafe control of vehicle "will
be noted for later action".
E
.
CLASSES
2
classes based on calculating method:
Experienced - Unlimited
equipment. And not an Novice.
Novice
- No previous pro rally experience, and neither
team member having entered more than 3 TSD
rallies. |
14.
Abbreviations and Definitions
A.
REFERENCES
1. Signs will be in capital letters and enclosed
in quotes " ". Representation will
be as accurate as possible. "BROADWAY
AVE." "NO. C ST. CT. E." "PAGAN
CHURCH"
2. Clarifying signs will be in parenthesis
(). Portions of sign may not be included.
(BROADWAY) (C ST.) (CHURCH)
3. Clarifying comments may be in parenthesis.
Comments may be in lower case. (CAUTION
ROCKS ON RIGHT) , (Green church on left)
4.
Objects will not be in quotes. i.e. BRIDGE, GREEN
CHURCH, DAM. BROADWAY AVE
5. Exceptions: MP (mileposts), STOP and YIELD
signs will not be in quotes. STOP and
YIELD signs control your movement, but may not
control an intersection (RRX for instance).
B.
Alpine Instructions: A diagram of an intersection
of rally roads, with the dot as the entry
point and an arrow as the exit point. Scale will
vary. Private, Dead End and other non-rally roads
may be included for accuracy. References and distances
will relate to the first action point of the intersection.
C.
DEFlNITIONS: |
R
- a right turn off the main road. |
|
L
- a left turn off the main road. |
|
S
- go straight or straight as possible. |
|
KR,
KL - Keep on the right/left most road. |
|
BR,
BL - Bear right/left off the main road. |
|
AR,
AL - Acute right/left off the main road. |
|
RRX
- Railroad crossing |
|
Bridge |
|
CG
- Cattle guard |
|
|